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Designing the internet of things / Adrian McEwen, Hakim Cassimally.

By: Contributor(s): Material type: TextTextPublisher: Chichester : Wiley, 2014Copyright date: ©2014Description: 1 online resource (xi, 324 pages) : illustrationsContent type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9781118430637
  • 1118430638
  • 9781118430651
  • 1118430654
  • 9781119545293
  • 1119545293
Subject(s): Genre/Form: Additional physical formats: Print version:: Designing the Internet of things.DDC classification:
  • 621.4 23
LOC classification:
  • TK7880 .M3973 2014eb
Online resources:
Contents:
The Internet of things : an overview -- Design principles for connected devices -- Internet principles -- Thinking about prototyping -- Prototyping embedded devices -- Prototyping the physical design -- Prototyping online components -- Techniques for writing embedded code -- Business models -- Moving to manufacture -- Ethics.
Summary: Whether it's called physical computing, ubiquitous computing, or the Internet of Things, it's a hot topic in technology: how to channel your inner Steve Jobs and successfully combine hardware, embedded software, web services, electronics, and cool design to create cutting-edge devices that are fun, interactive, and practical. If you'd like to create the next must-have product, this unique book is the perfect place to start. Both a creative and practical primer, it explores the platforms you can use to develop hardware or software, discusses design concepts that will make your products eye-catching and appealing, and shows you ways to scale up from a single prototype to mass production. This book helps software engineers, web designers, product designers, and electronics engineers start designing products using the Internet-of-Things approach; explains how to combine sensors, servos, robotics, Arduino chips, and more with various networks or the Internet, to create interactive, cutting-edge devices; provides an overview of the necessary steps to take your idea from concept through production.
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Whether it's called physical computing, ubiquitous computing, or the Internet of Things, it's a hot topic in technology: how to channel your inner Steve Jobs and successfully combine hardware, embedded software, web services, electronics, and cool design to create cutting-edge devices that are fun, interactive, and practical. If you'd like to create the next must-have product, this unique book is the perfect place to start. Both a creative and practical primer, it explores the platforms you can use to develop hardware or software, discusses design concepts that will make your products eye-catching and appealing, and shows you ways to scale up from a single prototype to mass production. This book helps software engineers, web designers, product designers, and electronics engineers start designing products using the Internet-of-Things approach; explains how to combine sensors, servos, robotics, Arduino chips, and more with various networks or the Internet, to create interactive, cutting-edge devices; provides an overview of the necessary steps to take your idea from concept through production.

Includes bibliographical references and index.

The Internet of things : an overview -- Design principles for connected devices -- Internet principles -- Thinking about prototyping -- Prototyping embedded devices -- Prototyping the physical design -- Prototyping online components -- Techniques for writing embedded code -- Business models -- Moving to manufacture -- Ethics.

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